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GTGE API | ||||||||
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See:
Description
| Core Packages | |
|---|---|
| com.golden.gamedev | The core package of Golden T Game Engine (GTGE) Frame Work (this package is where you should start first). |
| com.golden.gamedev.engine | Provides the base engines that interfacing GTGE users to hardware level abstraction. |
| com.golden.gamedev.engine.audio | Audio engine implementation. |
| com.golden.gamedev.engine.graphics | Graphics engine implementation. |
| com.golden.gamedev.engine.input | Input engine implementation. |
| com.golden.gamedev.engine.timer | Timer engine implementation. |
| com.golden.gamedev.util | Provides important utility classes, such as utility for array, file, image, etc. |
| Game Object Packages | |
|---|---|
| com.golden.gamedev.object | This package is the heart of the game, containing objects visible in the game, such as sprite class, background class, etc. |
| com.golden.gamedev.object.background | Background implementation. |
| com.golden.gamedev.object.background.abstraction | Advanced background abstraction, this package gives a flexible way to create advanced background specific to your game. |
| com.golden.gamedev.object.collision | Collision implementation. |
| com.golden.gamedev.object.font | Game font implementation. |
| com.golden.gamedev.object.sprite | Sprite implementation. |
| Miscellaneous Packages | |
|---|---|
| com.golden.gamedev.funbox | Provides miscellanous classes to enhance the game creation. |
The API Documentation of Golden T Game Engine (GTGE), an Advanced Java Game Library.
For installation, settings up, tutorials please see :
com.golden.gamedev
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GTGE API | ||||||||
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