GTGE API

Package com.golden.gamedev.object

This package is the heart of the game, containing objects visible in the game, such as sprite class, background class, etc.

See:
          Description

Interface Summary
GameFont GameFont interface is an interface to draw text with alignment.
 

Class Summary
AdvanceSpriteGroup Subclass of SpriteGroup that designed to update and render visible on the screen sprites only.
AnimatedSprite AnimatedSprite class is sprite that use several images and can be animated.
Background Background is the area where every sprites lived.
CollisionManager CollisionManager class is the base collision check abstract class that check collision between two SpriteGroups.
GameFontManager Simplify GameFont creation and also behave as the storage of loaded font.
PlayField PlayField class is the game arena where all the game objects are put on.
Sprite Sprite is the object in game that has graphical look and has its own behaviour.
SpriteGroup Group of sprites with common behaviour, for example PLAYER_GROUP, ENEMY_GROUP, etc.
Timer Class to manage timing in GTGE Frame Work to create game independent of frame rate.
 

Package com.golden.gamedev.object Description

This package is the heart of the game, containing objects visible in the game, such as sprite class, background class, etc. This package is GTGE answers to game sprite management.

This package consists of :

GTGE provides a complete sprite handling, from updating and showing the sprite itself to the screen (with animation or still), placing the sprites in various background types (eg: tiling background, parallax background, etc), and detecting the collision between the sprites in clean way.

This package is GTGE approach for managing objects in game, however you do not have to force yourself to use this package, you even may, not use this package at all. With only the core package (com.golden.gamedev package) you are able to make a game, it has already provide all things needed for making a game.
Use this package if only your game really need to use sprite, background, collision, etc.

Related Documentation

For tutorials, examples, please see :

See Also:
Sprite, Background

GTGE API

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