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See:
Description
| Interface Summary | |
|---|---|
| CollisionShape | CollisionShape interface represents a form of geometric shape
that behave as sprite collision area. |
| Class Summary | |
|---|---|
| AdvanceCollisionGroup | Accurates collision check that able to check collision between one sprite with many sprites (one to many collision check). |
| BasicCollisionGroup | Basic collision check, only check whether a collision occured or not. |
| CollisionBounds | Checks collision for specified boundary. |
| CollisionGroup | Basic collision check, with calculation of some collision events, such as collision side, and sprite return position. |
| CollisionRect | Optimized java.awt.Rectangle with double precision. |
| PreciseCollisionGroup | Subclass of CollisionGroup
that calculate precise sprite position after collision. |
Collision implementation.
CollisionManager
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