Uses of Class

Packages that use SpriteGroup
com.golden.gamedev.object This package is the heart of the game, containing objects visible in the game, such as sprite class, background class, etc. 
com.golden.gamedev.object.collision Collision implementation. 

Uses of SpriteGroup in com.golden.gamedev.object

Subclasses of SpriteGroup in com.golden.gamedev.object
 class AdvanceSpriteGroup
          Subclass of SpriteGroup that designed to update and render visible on the screen sprites only.

Fields in com.golden.gamedev.object declared as SpriteGroup
protected  SpriteGroup AdvanceSpriteGroup.ONSCREEN_GROUP
          Inner sprite group that hold on screen sprites (inside view area sprites) of this group.

Methods in com.golden.gamedev.object that return SpriteGroup
 SpriteGroup PlayField.addGroup(SpriteGroup group)
          Inserts new SpriteGroup into this playfield.
 SpriteGroup PlayField.getExtraGroup()
          Returns this playfield extra sprite group.
 SpriteGroup PlayField.getGroup(String name)
          Returns sprite group with specified name associated with this playfield.
 SpriteGroup CollisionManager.getGroup1()
          Returns the first group associated with this collision manager.
 SpriteGroup CollisionManager.getGroup2()
          Returns the second group associated with this collision manager.
 SpriteGroup[] PlayField.getGroups()
          Returns all sprite group associated with this playfield.

Methods in com.golden.gamedev.object with parameters of type SpriteGroup
 void PlayField.addCollisionGroup(SpriteGroup group1, SpriteGroup group2, CollisionManager collisionGroup)
          Associates specified collision group to this playfield.
 SpriteGroup PlayField.addGroup(SpriteGroup group)
          Inserts new SpriteGroup into this playfield.
 CollisionManager PlayField.getCollisionGroup(SpriteGroup group)
          Returns any collision group associated with specified sprite group.
 CollisionManager PlayField.getCollisionGroup(SpriteGroup group1, SpriteGroup group2)
          Returns associated collision group that checking collision of group1 and group2, or null if requested collision group can not be found.
 boolean PlayField.removeGroup(SpriteGroup group)
          Removes specified sprite group from this playfield.
 void CollisionManager.setCollisionGroup(SpriteGroup group1, SpriteGroup group2)
          Associates specified sprite groups to this manager.

Uses of SpriteGroup in com.golden.gamedev.object.collision

Methods in com.golden.gamedev.object.collision with parameters of type SpriteGroup
 void CollisionBounds.setCollisionGroup(SpriteGroup group1, SpriteGroup group2)


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