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| Packages that use SpriteGroup | |
|---|---|
| com.golden.gamedev.object | This package is the heart of the game, containing objects visible in the game, such as sprite class, background class, etc. |
| com.golden.gamedev.object.collision | Collision implementation. |
| Uses of SpriteGroup in com.golden.gamedev.object |
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| Subclasses of SpriteGroup in com.golden.gamedev.object | |
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class |
AdvanceSpriteGroup
Subclass of SpriteGroup that designed to update and render
visible on the screen sprites only. |
| Fields in com.golden.gamedev.object declared as SpriteGroup | |
|---|---|
protected SpriteGroup |
AdvanceSpriteGroup.ONSCREEN_GROUP
Inner sprite group that hold on screen sprites (inside view area sprites) of this group. |
| Methods in com.golden.gamedev.object that return SpriteGroup | |
|---|---|
SpriteGroup |
PlayField.addGroup(SpriteGroup group)
Inserts new SpriteGroup into this playfield. |
SpriteGroup |
PlayField.getExtraGroup()
Returns this playfield extra sprite group. |
SpriteGroup |
PlayField.getGroup(String name)
Returns sprite group with specified name associated with this playfield. |
SpriteGroup |
CollisionManager.getGroup1()
Returns the first group associated with this collision manager. |
SpriteGroup |
CollisionManager.getGroup2()
Returns the second group associated with this collision manager. |
SpriteGroup[] |
PlayField.getGroups()
Returns all sprite group associated with this playfield. |
| Methods in com.golden.gamedev.object with parameters of type SpriteGroup | |
|---|---|
void |
PlayField.addCollisionGroup(SpriteGroup group1,
SpriteGroup group2,
CollisionManager collisionGroup)
Associates specified collision group to this playfield. |
SpriteGroup |
PlayField.addGroup(SpriteGroup group)
Inserts new SpriteGroup into this playfield. |
CollisionManager |
PlayField.getCollisionGroup(SpriteGroup group)
Returns any collision group associated with specified sprite group. |
CollisionManager |
PlayField.getCollisionGroup(SpriteGroup group1,
SpriteGroup group2)
Returns associated collision group that checking collision of group1 and group2, or null if requested
collision group can not be found. |
boolean |
PlayField.removeGroup(SpriteGroup group)
Removes specified sprite group from this playfield. |
void |
CollisionManager.setCollisionGroup(SpriteGroup group1,
SpriteGroup group2)
Associates specified sprite groups to this manager. |
| Uses of SpriteGroup in com.golden.gamedev.object.collision |
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| Methods in com.golden.gamedev.object.collision with parameters of type SpriteGroup | |
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void |
CollisionBounds.setCollisionGroup(SpriteGroup group1,
SpriteGroup group2)
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