GTGE API

Uses of Class
com.golden.gamedev.object.Background

Packages that use Background
com.golden.gamedev.object This package is the heart of the game, containing objects visible in the game, such as sprite class, background class, etc. 
com.golden.gamedev.object.background Background implementation. 
com.golden.gamedev.object.background.abstraction Advanced background abstraction, this package gives a flexible way to create advanced background specific to your game. 
com.golden.gamedev.object.collision Collision implementation. 
 

Uses of Background in com.golden.gamedev.object
 

Methods in com.golden.gamedev.object that return Background
 Background Sprite.getBackground()
          Returns the background where this sprite lived.
 Background PlayField.getBackground()
          Returns background associated with this playfield.
 Background SpriteGroup.getBackground()
          Returns the background of this group.
static Background Background.getDefaultBackground()
          Returns the default background used by every newly created sprite.
 

Methods in com.golden.gamedev.object with parameters of type Background
 void AdvanceSpriteGroup.setBackground(Background backgr)
           
 void Sprite.setBackground(Background backgr)
          Associates specified background with this sprite.
 void PlayField.setBackground(Background backgr)
          Associates specified background to this playfield.
 void SpriteGroup.setBackground(Background backgr)
          Associates specified background with this sprite group, the background will be used by all sprites in this group.
 

Constructors in com.golden.gamedev.object with parameters of type Background
PlayField(Background background)
          Constructs new PlayField with specified background.
 

Uses of Background in com.golden.gamedev.object.background
 

Subclasses of Background in com.golden.gamedev.object.background
 class ColorBackground
          The very basic background type that only fill the background view port with a single color.
 class ImageBackground
          Background that use a single image as the background.
 class IsometricBackground
          The basic isometric background, creates a one layer isometric background.
 class ParallaxBackground
          ParallaxBackground class is a background composed by several backgrounds.
 class TileBackground
          The basic tiling background, creates a one layer background tile.
 

Methods in com.golden.gamedev.object.background that return Background
 Background[] ParallaxBackground.getParallaxBackground()
          Returns the stacked parallax backgrounds.
 

Methods in com.golden.gamedev.object.background with parameters of type Background
 void ParallaxBackground.setParallaxBackground(Background[] stack)
          Sets parallax background stacked backgrounds.
 

Constructors in com.golden.gamedev.object.background with parameters of type Background
ParallaxBackground(Background[] stack)
          Creates new ParallaxBackground.
 

Uses of Background in com.golden.gamedev.object.background.abstraction
 

Subclasses of Background in com.golden.gamedev.object.background.abstraction
 class AbstractIsometricBackground
          The base abstract class to create isometric background, the subclass need to perform the background tile rendering.
 class AbstractTileBackground
          The base abstract class to create tiling background, the subclass need to perform the background tile rendering.
 

Uses of Background in com.golden.gamedev.object.collision
 

Constructors in com.golden.gamedev.object.collision with parameters of type Background
CollisionBounds(Background backgr)
          Creates new CollisionBounds with specified background as the boundary.
 


GTGE API

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