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See:
Description
| Interface Summary | |
|---|---|
| BaseGraphics | BaseGraphics interface provides all needed graphics function
for drawing unto screen. |
| BaseInput | BaseInput interface provides all needed functions for polling
keyboard and mouse input. |
| BaseTimer | BaseTimer interface is an interface for running a loop
constantly in a requested frame per second. |
| Class Summary | |
|---|---|
| BaseAudio | Audio manager that manages playing, stopping, looping of multiple audio
sounds (BaseAudioRenderers). |
| BaseAudioRenderer | A simple abstraction for playing audio sound. |
| BaseIO | Class to get external resources object, such as java.io.File,
java.io.InputStream, and java.net.URL. |
| BaseLoader | Class for loading and masking images, and also behave as storage of the loaded images. |
Provides the base engines that interfacing GTGE users to hardware level abstraction. This package is the real "game engine" that interfacing between game and hardware-machine.
This package consists of :
BaseGraphics), the engine that handle graphics hardware rendering to the screen.BaseInput), polling keyboard, mouse, etc, input device.BaseTimer) to synchronize game frame rate.BaseAudioRenderer), a simple abstraction to use audio hardware.BaseIO) provides the input and output of file system or data stream.BaseLoader), the engine that handle image loading in the game.For how-to-use the engines tutorials, please see :
com.golden.gamedev.engine.graphics,
com.golden.gamedev.engine.input,
com.golden.gamedev.engine.timer,
com.golden.gamedev.engine.audio
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