GTGE API

Uses of Class
com.golden.gamedev.engine.BaseIO

Packages that use BaseIO
com.golden.gamedev The core package of Golden T Game Engine (GTGE) Frame Work
(this package is where you should start first)
com.golden.gamedev.engine Provides the base engines that interfacing GTGE users to hardware level abstraction. 
 

Uses of BaseIO in com.golden.gamedev
 

Fields in com.golden.gamedev declared as BaseIO
 BaseIO GameObject.bsIO
          I/O file engine.
 BaseIO Game.bsIO
          I/O file engine.
 

Uses of BaseIO in com.golden.gamedev.engine
 

Methods in com.golden.gamedev.engine that return BaseIO
 BaseIO BaseAudio.getBaseIO()
          Returns BaseIO from where this audio manager is getting all audio sound resources.
 BaseIO BaseLoader.getBaseIO()
          Returns BaseIO associated with this image loader.
 

Methods in com.golden.gamedev.engine with parameters of type BaseIO
 void BaseAudio.setBaseIO(BaseIO base)
          Sets BaseIO from where this audio manager is getting all audio sound resources.
 void BaseLoader.setBaseIO(BaseIO base)
          Sets BaseIO where the image resources is loaded from.
 

Constructors in com.golden.gamedev.engine with parameters of type BaseIO
BaseAudio(BaseIO base, BaseAudioRenderer baseRenderer)
          Creates new audio manager with specified renderer as the base renderer of all audio sounds created by this audio manager.
BaseLoader(BaseIO base, Color maskColor)
          Constructs new BaseLoader with specified I/O loader, and masking color.
 


GTGE API

Copyright © 2003-2005 Golden T Studios. All rights reserved. Use is subject to license terms.
GoldenStudios.or.id